Colorado 2-Man Golf


SCRAMBLE

How to play

  1. Tee off and pick the best ball:
    • After both players hit, the team picks the preferred shot. Either the one closest to the hole or in a better position.
    • Play within one club length of the shot.
      • Yes, this can get you around a tree but you can’t improve your condition.
      • If you are in the rough, you must play from the rough. If you are in the native, you must play from the native.
    • Preferred lies ok, you do not have to “drop” and play. Set it, grip it, rip it.
  2. Play from the preferred shot and repeat until the ball is holed:
    • Both players will play from the chosen tee shot and play their second (third, fourth, etc.) until the ball is holed. No minimum drives per player, no special order required. Pick your team strategy and make birdies!
  3. Count Your Team’s Score:
    • Your team’s score is the total number of shots it takes to get the ball in the hole. Please use the google sheet doc for scoring. This will be used for live scoring and final results.

NO GIMMIES, MULLIGANS, OR SHENANIGANS.

ALL OUT OF BOUNDS (WHITE STAKES) CAN BE PLAYED AS A HAZARD PENALTY (RED STAKE RULES). 1-STROKE PENALTY


Using the scoresheet

  1. Enter your score in the respective hole/team cell (maybe also your playing partners).
    • We have had no issue with at least one player from the foursome having the spreadsheets app and keeping score for both teams, if necessary
    • No other edits need to be made within the sheet.
  2. Please keep score on course scorecard also
    • Keep score for your own team and playing partners
    • Confirm scoring with partners and end of round and that scoresheet is accurate

  • Sheet can be zoomed in and out with the names rows/holes columns locked
  • Both light mode and dark mode can be used (light mode optimal)
  • Cells highlighted GRAY are the holes you are popping on
    • Scoring will automatically reflect the net score.
    • Text will also italicize
  • Cells highlighted PURPLE indicates there is a skin
    • Skins are a side game (not required)
    • Teams popping will be italicized
  • Red text are birdies or better.
  • Blue text are bogeys or worse

Determining your team HCP

  • Lets say John (lower hcp) is a 5.5 and Larry is a 10.2 (higher hcp)
    • 35% * 5.5 = 1.925
    • 15% * 10.2 = 1.53
    • 1.925 + 1.53 = 3.455 –> 3
      • Team handicap = 3
      • HCP is rounded to nearest whole number (3.50 would round up)
      • Team will receive a pop on the 3 toughest holes